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Showing posts with the label breakout

TileBreaker Basic

Here we are. the result of following the tutorial and adding an additional "moving block" functionality that wasn't in the course.  I think I learned quite a bit making this. Here's to hoping that building a second game with same theme but previously discussed ideas in " A Slice of Time " post will solidify and expand on my currently extremely rudimentary understanding of C# and Unity. Issue remains the same, that I do not have enough programming vocabulary to execute what I am planning. I guess vocabulary comes with experience alone. First version of Slice of Time may add to it... In any case, have fun beating the 8 levels of this very very simple game (btw, the fun begins at level 4, first 3 are mostly tutorial). P.S. If anyone knows how to fix the iframe to match the WebGL resolution in blogger, let me know :) Regards,

A Slice of Time: Baseline Game Design Ideas

Alright! So the next task coming up on that course is to make some sort of a "Breakout" or "Araknoid" clone (block breaker games i.e.). Thinking up ideas about the genre led me to Mark Nelson's wonderful and extremely informative article on Gamasutra. Reading it, I realized that in its 40+ years tenure, the genre has seen an extremely huge number of variations, and since it is an easier game for novice/learning programmers to make, there are seemingly infinite clones popping up. And because of the sheer number of it, almost every possible variation within the constraints of the genre has been tried. Also, the novelty of the original(-ish games) has (understandably) faded. But all this doesn't mean that this isn't a fun opportunity to flex my own design muscles. So here's the plan: Step 1: I will follow the tutorial (course) and make something very similar to what they will be making. This way, I get to go through the basic process of making a simple...