A Slice of Time: Baseline Game Design Ideas
Alright! So the next task coming up on that course is to make some sort of a "Breakout" or "Araknoid" clone (block breaker games i.e.). Thinking up ideas about the genre led me to Mark Nelson's wonderful and extremely informative article on Gamasutra. Reading it, I realized that in its 40+ years tenure, the genre has seen an extremely huge number of variations, and since it is an easier game for novice/learning programmers to make, there are seemingly infinite clones popping up. And because of the sheer number of it, almost every possible variation within the constraints of the genre has been tried. Also, the novelty of the original(-ish games) has (understandably) faded. But all this doesn't mean that this isn't a fun opportunity to flex my own design muscles. So here's the plan: Step 1: I will follow the tutorial (course) and make something very similar to what they will be making. This way, I get to go through the basic process of making a simple...