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Showing posts with the label first game

Snow Boarder

Snow Boarder assignment. Added some random torque all the time to force the players to balance, otherwise, just letting go of the controllers take you to the end :D Use the arrow keys to control. Fwd and Back for balance, up and down for speed while on ground. Anyways, another quick assignment. The thing I am struggling with is that even though the assignments are quick and simple, every now and again, they will share a technique or a method that I was not aware of and can have many possible uses afterwards in other places. So if I skip the easy sections, I miss out on those concepts. But I don't want to, hence I'm sticking to the flow of the course.

Tilt

Another minimum effort class project. This one made use of the unity tilemap and smart tiles. And I didn't want to delve into creating new mechanics at this point because that would slow down the learning process. I want to go through more iterations before I can focus on one solid idea and give it its due time, but only after I have sufficient knowledgebase. That is why the broken experimental stuff is on hold... Hope to get it back online soon.

Infinite laser defender

Practice Practice Practice. And this, I think is the most standard practice path for new game devs. Here's an infinite "Bullet Hell"... Enjoy! And other game designs are still in the works. Dont you worry :)

TileBreaker Basic

Here we are. the result of following the tutorial and adding an additional "moving block" functionality that wasn't in the course.  I think I learned quite a bit making this. Here's to hoping that building a second game with same theme but previously discussed ideas in " A Slice of Time " post will solidify and expand on my currently extremely rudimentary understanding of C# and Unity. Issue remains the same, that I do not have enough programming vocabulary to execute what I am planning. I guess vocabulary comes with experience alone. First version of Slice of Time may add to it... In any case, have fun beating the 8 levels of this very very simple game (btw, the fun begins at level 4, first 3 are mostly tutorial). P.S. If anyone knows how to fix the iframe to match the WebGL resolution in blogger, let me know :) Regards,

My first "game" is up...

Ookayyy, so here it is, the first "game" I ever "publish". Yeah, too many air quotes means too much sarcasm being targeted at myself. Because true as this might be; that this is a game, and I did publish it on the internet, this is not something I would take to the market. But this was a requirement of the course and here I am, doing it. I think it stays hosted up there (on gamedev.net) for a month, and then I'll have to find some other way to host it. Maybe blogger provides an option to host a Webgl game. I don't know. If any of you know, teach me how... So, I took away many of the systems I planned for it, because this was supposed to be a quick exercise gig and the longer I stayed with this, the longer I was away from the meat of the course. So whatever I could figure out quickly, I left in and off with the rest. Didn't spend much time on visuals either. Same reason. And last, but most importantly, although the systems are working, balance-wise, it i...