Posts

Path leading to Video Games

  "Being" occurred from a zero to one what wasn't in past, suddenly was "done"   Whatever is there is clearly in view But how to study it, well that's up to you   A mountain, an elk, or a bullfrog You can dub it "Real" or an "analogue"   Relentlessly sending the signals it makes Unceasing, forever, without any breaks   But then humans learned to focus a bit breaking things down to "atoms" and "bits"   Division, it led to data concrete Rather than analogue, something discrete   Enters the digital realm of mankind leaving the abstracts of "real" behind   With Alan, it came, innovation mean First of its kind, the Turing machine   Then Neumann came up with idea bright "Division of Hardware and Software is right"   "Convert it to symbols", as Shannon would say "To make data travel a rather long way"   Well, Shockingly, Will Shockley made something new Transistor, to make signals "

Argon Assault

It's a quiz :)

Here you go. More practice programming. This time, a simple historical trivia game. It is extremely generic. Just wanted all the knobs and clicks to do what they are supposed to. And I do believe I found a bug already after the upload. But I am not gonna give it out here. Maybe I'll come back to it someday and fix it ;)

Snow Boarder

Snow Boarder assignment. Added some random torque all the time to force the players to balance, otherwise, just letting go of the controllers take you to the end :D Use the arrow keys to control. Fwd and Back for balance, up and down for speed while on ground. Anyways, another quick assignment. The thing I am struggling with is that even though the assignments are quick and simple, every now and again, they will share a technique or a method that I was not aware of and can have many possible uses afterwards in other places. So if I skip the easy sections, I miss out on those concepts. But I don't want to, hence I'm sticking to the flow of the course.

Delivery Driver (quickie)

Another quick one. Man! I know so little of programming :D

Tilt

Another minimum effort class project. This one made use of the unity tilemap and smart tiles. And I didn't want to delve into creating new mechanics at this point because that would slow down the learning process. I want to go through more iterations before I can focus on one solid idea and give it its due time, but only after I have sufficient knowledgebase. That is why the broken experimental stuff is on hold... Hope to get it back online soon.

Glitch Garden (plants vs zombies clone) practice

Another practice game. I'm happy with some of the behaviors I formed (of enemies and defenders), because they were not part of the tutorial I was following.  If you find this one too easy, you can change the difficulty in the options screen. Also, it has music. Turn the volume up from options to listen to it. I found that one medium and high difficulties, the later stages were becoming almost impossible. So the easiest one, I included to be able to atleast go through all 9 stages. But yeah, easy one really is very, very easy. Anyways, enjoy!