Snow Boarder assignment. Added some random torque all the time to force the players to balance, otherwise, just letting go of the controllers take you to the end :D Use the arrow keys to control. Fwd and Back for balance, up and down for speed while on ground. Anyways, another quick assignment. The thing I am struggling with is that even though the assignments are quick and simple, every now and again, they will share a technique or a method that I was not aware of and can have many possible uses afterwards in other places. So if I skip the easy sections, I miss out on those concepts. But I don't want to, hence I'm sticking to the flow of the course.
Here you go. More practice programming. This time, a simple historical trivia game. It is extremely generic. Just wanted all the knobs and clicks to do what they are supposed to. And I do believe I found a bug already after the upload. But I am not gonna give it out here. Maybe I'll come back to it someday and fix it ;)
I am supposed to build a small "choose your own adventure" game where each screen will provide the players with some options, and based on the option opted for, the story will progress. And we are supposed to build a "state" asset in unity (not sure if this is the correct term :p ) which we can then use to build as many branches as we like. Each state will ask for its branches and when provided, we have ourselves a working "game engine". And this is what I meant when I said such games seem to be "deterministic". Your choices matter for the story to progress but the same set of inputs will always yield the same output. You are not dealing with chance, or even with a system that you can work. And I want it different for my game, albeit it being just a small assignment. So I went with this idea: You are given a randomized set of starting resources namely: Population (subdivided into male and female, separately) Dimaa (Source of magic and sustenance ...
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