Posts

Snow Boarder

Snow Boarder assignment. Added some random torque all the time to force the players to balance, otherwise, just letting go of the controllers take you to the end :D Use the arrow keys to control. Fwd and Back for balance, up and down for speed while on ground. Anyways, another quick assignment. The thing I am struggling with is that even though the assignments are quick and simple, every now and again, they will share a technique or a method that I was not aware of and can have many possible uses afterwards in other places. So if I skip the easy sections, I miss out on those concepts. But I don't want to, hence I'm sticking to the flow of the course.

Delivery Driver (quickie)

Another quick one. Man! I know so little of programming :D

Tilt

Another minimum effort class project. This one made use of the unity tilemap and smart tiles. And I didn't want to delve into creating new mechanics at this point because that would slow down the learning process. I want to go through more iterations before I can focus on one solid idea and give it its due time, but only after I have sufficient knowledgebase. That is why the broken experimental stuff is on hold... Hope to get it back online soon.

Glitch Garden (plants vs zombies clone) practice

Another practice game. I'm happy with some of the behaviors I formed (of enemies and defenders), because they were not part of the tutorial I was following.  If you find this one too easy, you can change the difficulty in the options screen. Also, it has music. Turn the volume up from options to listen to it. I found that one medium and high difficulties, the later stages were becoming almost impossible. So the easiest one, I included to be able to atleast go through all 9 stages. But yeah, easy one really is very, very easy. Anyways, enjoy!

Infinite laser defender

Practice Practice Practice. And this, I think is the most standard practice path for new game devs. Here's an infinite "Bullet Hell"... Enjoy! And other game designs are still in the works. Dont you worry :)

Second game is done...

Alrighty then... Here's the very very poorly executed and extremely incomplete version of the game I tried to describe a little bit in the " Slice of Time " post. It has no content that was mentioned there, the functionality is not what I was intending. But making a proper controller for the characters is hard. And my library of unity tricks and understanding is simply not enough to pull that off right now.  In order to increase that library, I decided to upload this game at wherever it was and move on to learning new concepts and applying those in future versions of this. I still don't know how coroutines work, but at least, now I know that they exist. I will get back all these projects that I am starting here, once I have more understanding of unity and programming etiquette. Now is the time to learn... In the meanwhile, here's a basic starting point and you can give it a couple of runs if you like. let me know what you think :) Regards, Abdullah

TileBreaker Basic

Here we are. the result of following the tutorial and adding an additional "moving block" functionality that wasn't in the course.  I think I learned quite a bit making this. Here's to hoping that building a second game with same theme but previously discussed ideas in " A Slice of Time " post will solidify and expand on my currently extremely rudimentary understanding of C# and Unity. Issue remains the same, that I do not have enough programming vocabulary to execute what I am planning. I guess vocabulary comes with experience alone. First version of Slice of Time may add to it... In any case, have fun beating the 8 levels of this very very simple game (btw, the fun begins at level 4, first 3 are mostly tutorial). P.S. If anyone knows how to fix the iframe to match the WebGL resolution in blogger, let me know :) Regards,